~ Player Specific Rules ~

Anatomy

Cleric/Mage
Slots: 1
Ability: Intelligence

This proficiency reflects a character's detailed knowledge of the structure and arrangement of the human body, including the location and function of bones, muscles, organs, and other soft tissues. This skill has two distinct uses; first of all, knowledge of anatomy provides the character with a +2 bonus on any healing proficiency checks he attempts. Secondly, one can use this skill to repair corpses that have been badly damaged. With a successful proficiency check, one can strengthen and reinforce a body, making it more suitable for animation as a mindless undead. This provides a hit point bonus of +1hp per die for skeletal remains, or a bonus of +2hp per die for a creature to be animated as a zombie.

This proficiency also has some less gruesome benefits. A detailed knowledge of anatomy can help with both the treatment of disease and the accurate artistic representation of the human body. Characters with the anatomy nonweapon proficiency automatically increase their skill with healing and artistic ability proficiencies (+2 bonus to both ability checks).


Click HERE to go back to the previous page.