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These are all the resources for the AD&D 2nd Edition campaign "Scales of Fate".
The Game World
& [ Link ] > PDF of the Players' Handbook, as downloaded from somewhere. (Right click, "Save Link As...").
& [ Link ] > Blank Players' Character Sheet, Word format. (Right click, "Save Link As...").
& [ Link ] > Rolling up a new character? Procedure & Tables summarised here.& [ Link ] > The backstory of the campaign, and major characters, before we start.
& [ Link ] > Elven Druids - Why are there Elven Druids? Find out here!
& [ Link ] > The Lasting Injuries table.
& [ Link ] > Major rule changes, deviations and additions.
& [ Link ] > The coins, conversions, and values of various metals.
& [ Link ] > The Code of Chivalry.
& [ Link ] > Travel & Distances.
Player Specific Rules
& [ Link ] > Animal Companions & Pets.
& [ Link ] > New Proficiences.
& [ Link ] > New Spells for Clerics & Magic Users.
& [ Link ] > The Monk class.
& [ Link ] > The Monk of Syndesi kit.& [ Link ] > Thieving Skill Tables (AD&D 1st Ed.).
& [ Link ] > Variant Humans.
Roll20 Specific Lore
& [ Link ] > Roll Initiative & Combat Procedure.
Other Campaigns
& [ Adventure ] > Scales of Fate 2: Opposing Forces.
Ever wondered about the mooks you massacre, the nasty and brutish lives they lead?& [ Campaign ] > Scales of Fate 3: Daikatana.
Once again, a great evil threatens the land of Mercia, and the party is reassembled to face this new threat.& [ Campaign ] > Trolls & Tribulations.
A peaceful land is threatened by a recently-risen evil, and high jinks ensue. More role play than roll play.& [ Campaign ] > Copper Sands.
Thousands of years in the past, the mighty river nation of Egypt is under threat. Will civilization be saved, or left to the sands?& [ Campaign ] > (unnamed).
Alone in the jungle, the people serve their living God, their highest wish to die in the great gladiatorial games, so they may live with their God in the promised Afterlife.
Colour codes: Complete, Incomplete & Planned.