Fighter
 
Fighters may advance as high as 36th level. Their rapid advances, both in combat ability and in their amount of hit points, make them natural leaders for the normal human settlements. High level fighters usually spend their time training and leading men-at-arms, clearing the wilderness of monsters, and expanding human settlements.

Lance combat: When in combat on horseback, many fighters use a special long spear called a lance. If the fighter's horse runs for 20 yards or more before an attack, the lance will inflict double damage. Without room to charge, the lance can be thrust, as a spear, for normal damage. Other human classes cannot use a lance effectively. Magical and silver-coated lances are very rare.

Spear combat: Many fighters carry a normal spear in addition to other weapons. If a monster charges - that is, runs for 20 feet indoors, or 20 yards outdoors, before its attack - the fighter may "set the spear." This is holding the spear firm, against one foot, to defend against the attack. A spear cannot be "set" on horseback. If the charge is by surprise, there is no time to set the spear. If the spear hits, double damage is inflicted. A monster inflicts double damage on its victim if the charge attack hits.


FIGHTER EXPERIENCE TABLE

Level Hit Points XP

1 1d8 0  
2 2d8 2,000  
3 3d8 4,000  
4 4d8 8,000  
5 6d8 16,000  
6 6d8 32,000  
7 7d8 64,000  
8 8d8 120,000  
9 9d8 240,000  
10 9d8+2* 360,000  
11 9d8+4* 480,000  
12 9d8+6* 600,000  
13 9d8+8* 720,000  
14 9d8+10* 840,000  

*Constitution adjustments no longer apply.