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Equipment Lists
WEAPONS | ||||||
Item | Cost in gp | Encumbrance | ||||
Axes | Battle Axe (2-handed) | 7 | 60 | |||
Hand Axe | 4 | 30 | ||||
Bows | Light Crossbow | 30 | 50 | |||
30 Quarrels + Case | 10 | 10 | ||||
Long Bow | 40 | 30 | ||||
Short Bow | 25 | 20 | ||||
20 Arrows + Quiver | 5 | 10 | ||||
Silver Tipped Arrow | 5 | 1 | ||||
Daggers | Normal | 3 | 10 | |||
Silver | 30 | 10 | ||||
Swords | Short | 7 | 30 | |||
Normal | 10 | 60 | ||||
Two-Handed | 15 | 100 | ||||
Other | Mace* | 5 | 30 | |||
Club* | 3 | 50 | ||||
Javelin | 1 | 20 | ||||
Lance | 10 | 180 | ||||
Pole Arm (2-Handed) | 7 | 150 | ||||
Sling + 30 stones* | 2 | 20 | ||||
Spear | 3 | 30 | ||||
Staff (2-Handed)* | 2 | 20 | ||||
War Hammer* | 5 | 50 | ||||
* This weapon is permitted for clerics. | ||||||
ARMOUR | ||||||
Item | AC | Cost in gp | Encumbrance | |||
Barding (for horses) | 5 | 150 | 600 | |||
Leather Armour | 7 | 20 | 200 | |||
Chain Mail | 5 | 40 | 400 | |||
Plate Mail Armour | 3 | 60 | 500 | |||
Shield | (-1) | 10 | 100 | |||
EQUIPMENT | |||||
Item | Cost in gp | Encumbrance | |||
Backpack (400cn capacity) | 5 | 20 | |||
Garlic | 5 | 1 | |||
Grappling Hook | 25 | 80 | |||
Hammer | 2 | 10 | |||
Holy Symbol | 25 | 1 | |||
Holy Water (1 vial) | 25 | 1 | |||
Iron Spikes (12) | 1 | 60 | |||
Lantern | 10 | 30 | |||
Mirror, hand-sized | 5 | 5 | |||
Oil (1 flask) | 2 | 10 | |||
Pole (10' long) | 1 | 100 | |||
Rations, Iron | 15 | 70 | |||
Rations, Standard | 5 | 200 | |||
Rope (50' length) | 1 | 50 | |||
Sack, small (200cn capacity) | 1 | 1 | |||
Sack, large (600cn capacity) | 2 | 5 | |||
Stakes (3) and Mallet | 3 | 10 | |||
Thieves' Tools | 25 | 10 | |||
Tinderbox | 3 | 5 | |||
Torches (6) | 1 | 120 | |||
Waterskin (1 quart) | 1 | 30 | |||
Wine (1 quart) | 1 | 30 | |||
Wolfsbane (1 bunch) | 10 | 1 | |||
Backpack: Used to carry equipment on back. The shoulder straps leave the character’s hands free for other actions.
Barding: Armor for horses, made of leather and metal plates giving an Armor Class of 5.
Cart: Pulled by 1-2 draft horses or by mules (2 mules = 1 horse). Movement rate 60‘ per turn. Capacity 4,000 cn with a single horse, 8,000 cn with two. Cannot travel through desert, forest, mountain, or swamp except by road.
Grappling Hook: A large 3- or 4-pronged hook, made of specially hardened iron, used to anchor a rope.
Hammer: Needed for pounding iron spikes into a wall or floor.
Holy Symbol: A sign or symbol of a cleric’s beliefs. Used in Turning undead.
Holy Water: Water made holy by a high level cleric (NPC). It will cause damage to undead monsters.
Iron Spikes: Used to wedge doors open or shut, or to anchor a rope.
Lantern: Casts light in a 30’ radius, burning 1 flask of oil in four hours (24 turns). May be shuttered against wind.
Mirror: Used to look around corners safely, or to defend against a “gaze” attack. When a character uses a mirror to watch an opponent, a -2 penalty to the Hit roll applies, and the character cannot use a shield. The area must be lit for the mirror to be effective.
Oil flask: Burned, in a lantern, for light. It also may be thrown as a missile weapon, or poured out and ignited to delay pursuit.
Pole, wooden: 10’ long. A 2” thick pole, useful for poking piles of rags, pools, etc.
Rations, Iron: Preserved food for one person for one week.
Rations, Standard: Unpreserved food for one person for one week. Sometimes thrown to monsters to delay pursuit.
Rope (50’ length): A heavy climbing rope that can support 3 fully loaded humans.
Sack, Large: A burlap, leather, or cloth bag, usually 2’ x 4’.
Sack, Small: Similar to large sack, 1’ x 2’.
Stakes and Mallet: Three large (18”) wood stakes plus a wooden mallet. Useful for destroying vampires.
Thieves’ Tools: Required for picking locks.
Tinderbox: Flint, steel, and tinder (wood shavings). Needed to start fires (torches, lanterns, etc.). To use, roll ld6; succeeds on a result of 1-2. May be tried once per round.
Torch: Casts light in 30’ radius. Burns for 1 hour (six turns).
Wagon: Pulled by 2 or 4 draft horses (or mules; 2 mules = 1 horse). Movement rate 60‘ per turn. Capacity 15,000 cn with two horses, 25,000 with four. Cannot travel through desert, forest, mountain, or swamp except by road.
Waterskin/wineskin: Leather or preserved animal bladder. Capacity: 1 quart. Encumbrance is when filled; 5 cn otherwise.
Wolvesbane: An herb; dried and used to drive off lycanthropes.