Mythology & Religion

Major Deities
 
Ra (King of the Gods) 

Sun God


 
 

Ra appears with a giant hawk's head and the body of a muscular man. He has the power to -

  • shoot twin rays of searing heat from his hands
  • can also shapechange
  • has a permanent antimagic shell around him
  • can cast an area of full daylight anywhere,
  • flies
  • and he can raise the dead.
He rides through the air in a huge war galley, made of part of the sun.


 
Shu 

God of the Desert & Light


 
 

Brother twin to Tefnut, this God appears as a man. His main power is the ability to wither to death anything he touches (magic saving throw applicable). He can also -

  • levitate
  • shapechange
  • create the light of day as Ra
  • call forth 1-4 air elementals per day.
He wears armor made of phoenix feathers and uses a staff.


 
Geb 

God of the Earth


 
 

Geb appears as a heavily muscled man and he is unaffected by any weapon as long as he stands on the ground. He can also -

  • shape-change
  • nullify any spell involving earth
  • call upon 1-10 earth elementals to fight for him
He always wears a crown and wields a staff.


 
Thoth 

God of Knowledge


 
 

Thoth appears as a man with the head of an ibis. His main power is to be able to negate any magical or physical force. He can also -

  • shapechange
  • reverse gravity
  • and use any magical device or weapon even if that device is supposed to be used only by the owner


 
Set 

God of Evil & the Night


 
 

Set is a scaled humanoid with the head of a fierce jackal. He is totally dedicated to the spreading of evil and has attributes to match. He can change any being's alignment from neutral and lawful to evil (saving throw applicable). He can -

  • shapechange
  • make all light turn to darkness
  • and call on the Minions of Set
He carries the Javelin of Darkness, a night black shaft which has a plus 4 hitting ability and does 9d10 damage.

There is a 5% chance that Set is watching when a being does a highly evil act, and if he is he may give the being 2d10 Minions of Set with no strings attached, being confident that the being will only do evil with them.


 
Osiris 

God of Nature & the Dead


 
 

Osiris appears as a muscular man and his main attribute is the power to raise the dead. Anyone touching his body with anything dies, magic saving throw applicable. He can -

  • shapechange
  • teleport
  • control all forms of vegetation
  • make vegetation grow or shrink
  • and use any weapon even if it is tied to its master
He has a crown with the power to see all illusions for what they are, which also negates all fourth or lower level spells, and makes invisible objects appear before his gaze.

This God is very aware of his priestly worshipers and if one does a great deed for the religion, the priest is given a wish.


 
Anhur 

God of War


 
 

Anhur is unusually tall and always appears as a human. He negates his enemies' strongest ability (no saving throw applicable). He can also -

  • fly
  • and teleport
He commonly fights with a mace whose head is a piece of the sun. This mace kills all undead within 6O yards of it and hits for 6d10 points of damage


 
Ptah 

God of Outer Space "Opener of the Ways"


 
 

Ptah is said to have existed before the Gods. He stands 10 feet tall, with a humanoid shape, jet black skin, and eyes that seemingly appear invisible but upon closer inspection are really pools of outer space. He can force beings into a nameless void with the look of his eyes (magic saving throw applicable). Sending one being per melee round into this void, only he can bring them out again. He is not affected by magical weaponry, and there is no known limit to the speed he can travel on land or in the air. In combat he never uses armor and fights with the Scepter of the Gods. This weapon tells its user of the strong points of any enemy faced, and hits for d% points of damage.

Ptah enjoys new ideas and devices. When a being creates a device that is highly useful, there is a 10% chance that the God will reward that being with a Thet. This device is an amulet geared to do one of two things: it can project an antimagic shell around the user which does not affect the user's ability to cast spells, the second allows the wearer to go ethereal once a week.


 
Seker 

God of Light


 
 

Cousin to Shu, Seker appears as a rather ordinary man. This God is relentless in his efforts to destroy all evil on the earth. He always hits with at least one of the two weapons he uses every melee turn, and he also shapechanges. He uses a halberd weapon hitting for 3d10 points of damage and a mace with a disrupter power able to work on anything not making its magic saving throw and doing 2d12 points of damage otherwise.


 
Horus 

Son of Osiris "Avenger"


 
 

Horus appears as a muscular man with the head of a falcon. His main attribute is the ability to triple the power of any weapon or magic item. He can also -

  • summon as the 9th level spell
  • shapechange
  • project illusions
  • and he is never affected by the first blow of any weapon used against him.
He fights with a lance which has the power to slay at a touch anything fighting Horus (save vs death), otherwise doing 2d12 points of damage. He also has a +3 sword able to nullify all spells of 1st-5th level used against him, and that kills undead at a touch.

Horus is very aware of any avenging person. If a lawful person seeks revenge there is a 15% chance that the God will aid by increasing the being's abilities to 18's until revenged.


 
Isis 

Goddess of Magic


 
 

Isis usually appears as a well proportioned woman. She can use any spell any time she wishes and is unaffected by any weapon. She wears a magical headdress that puts her in contact with any deity any time she wills.

She understands the fashioning of magical charms as no other being and is able to form these so that they resist the effects of one spell only. She gives these to any being she favors of the lawful or neutral alignment. The giving of this charm does not depend on any action, just her whimsical nature.


 
Tefnut 

Goddess of Storms & Flowing Water


 
 

Tefnut is the twin to Shu and woe be unto the being that tries to hurt a hair on her head, as Shu will seek immediate revenge and Horus might come to help too! She appears as a well proportioned woman with the head of a lioness. Hers is the power to call up wind storms twice the power of a Staff of Wizardry, or cast lightning bolts two at a time for 2d12 points of damage apiece. Tefnut can also -

  • shapechange
  • speak with the dead
  • and summon 3d8 water monsters to aid her


 
Nephtlys 

Goddess of Wealth


 
 

Nephtlys appears as a woman and has the powers of death, decay, and weakness. She can -

  • cast death rays from her eyes
  • anyone coming within 30 feet of her body is made so weak that they cannot lift a weapon or cast a spell (magic saving throw applicable)
  • can affect all ferrous material as a rust monster
  • shapechange
  • become invisible
  • and cast a double area darkness spell


 
Anubis 

Guardian of the Dead


 
 

Anubis looks like a man with the head of a dog. He can -

  • animate any statue of himself
  • cast 2 charm person or monster spells at the same time
  • shapechange
  • use a limited teleport (as a blink dog)
The God hates all thievery of any type and when a tomb is being robbed there is a 5% chance that he will come and kill the robber. If one of his statues is in the tomb there is a 25% chance he will appear.


 
Bast 

Cat Goddess


 
 

Bast looks like a very muscular woman with the head of a black leopard. Her main attributes are: the ability to break any weapon hitting her 75% of the time upon contact with her body, she is never surprised, and her hand claws hit for 5d10 points of damage per hand. She is the bitter enemy of Set and when fighting evil she can shapechange, teleport, and sense the presence of evil within 100 yards of her.
She is the protector of all cat kind and there is a 40% chance that she will see a being killing one of the cat race. When this happens she does one of 2 things: either she comes and kills the slayer, or, if the being is very powerful she demands that he or she raise the cat to life.


 
Renenet 

Goddess of Good Fortune


 
 

Renenet looks like an ordinary woman and when looking upon another being gives them the Luck of the Gods. The being will make their saving throw every time, will always hit their enemies, and will never be struck by their foes. She never fights in battle, but will stand in astral form above a fight using her power on any lawful being she favors.


 
Apesh 

God of Greed & Evil


 
 

Apesh looks like a dragon turtle straight out of D&D. Its main attribute is the power to summon 1-4 of any evil creature per day to fight for it. In battle it relies on its shapechanging power to kill its enemies. It is very fond of allowing maps to its many treasures to be found by lawful beings and then taking a personal hand in killing them when they try to take the gold.


 
Apshai 

God of Insects


 
 

Apshai is a giant praying mantis able to always hit his enemy. His bite is worth 6d10 points of damage, he can shapechange, and call an insect plague on a person, town, or country at will.