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Mythology & Religion | ||
Major Deities | ||
Ra (King of the Gods) | Sun God | |
Ra appears with a giant hawk's head and the body of a muscular man. He has the power to -
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Shu | God of the Desert & Light | |
Brother twin to Tefnut, this God appears as a man. His main power is the ability to wither to death anything he touches (magic saving throw applicable). He can also -
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Geb | God of the Earth | |
Geb appears as a heavily muscled man and he is unaffected by any weapon as long as he stands on the ground. He can also -
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Thoth | God of Knowledge | |
Thoth appears as a man with the head of an ibis. His main power is to be able to negate any magical or physical force. He can also -
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Set | God of Evil & the Night | |
Set is a scaled humanoid with the head of a fierce jackal. He is totally dedicated to the spreading of evil and has attributes to match. He can change any being's alignment from neutral and lawful to evil (saving throw applicable). He can -
There is a 5% chance that Set is watching when a being does a highly evil act, and if he is he may give the being 2d10 Minions of Set with no strings attached, being confident that the being will only do evil with them. | ||
Osiris | God of Nature & the Dead | |
Osiris appears as a muscular man and his main attribute is the power to raise the dead. Anyone touching his body with anything dies, magic saving throw applicable. He can -
This God is very aware of his priestly worshipers and if one does a great deed for the religion, the priest is given a wish. | ||
Anhur | God of War | |
Anhur is unusually tall and always appears as a human. He negates his enemies' strongest ability (no saving throw applicable). He can also -
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Ptah | God of Outer Space "Opener of the Ways" | |
Ptah is said to have existed before the Gods. He stands 10 feet tall, with a humanoid shape, jet black skin, and eyes that seemingly appear invisible but upon closer inspection are really pools of outer space. He can force beings into a nameless void with the look of his eyes (magic saving throw applicable). Sending one being per melee round into this void, only he can bring them out again. He is not affected by magical weaponry, and there is no known limit to the speed he can travel on land or in the air. In combat he never uses armor and fights with the Scepter of the Gods. This weapon tells its user of the strong points of any enemy faced, and hits for d% points of damage. Ptah enjoys new ideas and devices. When a being creates a device that is highly useful, there is a 10% chance that the God will reward that being with a Thet. This device is an amulet geared to do one of two things: it can project an antimagic shell around the user which does not affect the user's ability to cast spells, the second allows the wearer to go ethereal once a week. | ||
Seker | God of Light | |
Cousin to Shu, Seker appears as a rather ordinary man. This God is relentless in his efforts to destroy all evil on the earth. He always hits with at least one of the two weapons he uses every melee turn, and he also shapechanges. He uses a halberd weapon hitting for 3d10 points of damage and a mace with a disrupter power able to work on anything not making its magic saving throw and doing 2d12 points of damage otherwise. | ||
Horus | Son of Osiris "Avenger" | |
Horus appears as a muscular man with the head of a falcon. His main attribute is the ability to triple the power of any weapon or magic item. He can also -
Horus is very aware of any avenging person. If a lawful person seeks revenge there is a 15% chance that the God will aid by increasing the being's abilities to 18's until revenged. | ||
Isis | Goddess of Magic | |
Isis usually appears as a well proportioned woman. She can use any spell any time she wishes and is unaffected by any weapon. She wears a magical headdress that puts her in contact with any deity any time she wills. She understands the fashioning of magical charms as no other being and is able to form these so that they resist the effects of one spell only. She gives these to any being she favors of the lawful or neutral alignment. The giving of this charm does not depend on any action, just her whimsical nature. | ||
Tefnut | Goddess of Storms & Flowing Water | |
Tefnut is the twin to Shu and woe be unto the being that tries to hurt a hair on her head, as Shu will seek immediate revenge and Horus might come to help too! She appears as a well proportioned woman with the head of a lioness. Hers is the power to call up wind storms twice the power of a Staff of Wizardry, or cast lightning bolts two at a time for 2d12 points of damage apiece. Tefnut can also -
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Nephtlys | Goddess of Wealth | |
Nephtlys appears as a woman and has the powers of death, decay, and weakness. She can -
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Anubis | Guardian of the Dead | |
Anubis looks like a man with the head of a dog. He can -
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Bast | Cat Goddess | |
Bast looks like a very muscular woman with the head of a black leopard. Her main attributes are: the ability to break any weapon hitting her 75% of the time upon contact with her body, she is never surprised, and her hand claws hit for 5d10 points of damage per hand. She is the bitter enemy of Set and when fighting evil she can shapechange, teleport, and sense the presence of evil within 100 yards of her. | ||
Renenet | Goddess of Good Fortune | |
Renenet looks like an ordinary woman and when looking upon another being gives them the Luck of the Gods. The being will make their saving throw every time, will always hit their enemies, and will never be struck by their foes. She never fights in battle, but will stand in astral form above a fight using her power on any lawful being she favors. | ||
Apesh | God of Greed & Evil | |
Apesh looks like a dragon turtle straight out of D&D. Its main attribute is the power to summon 1-4 of any evil creature per day to fight for it. In battle it relies on its shapechanging power to kill its enemies. It is very fond of allowing maps to its many treasures to be found by lawful beings and then taking a personal hand in killing them when they try to take the gold. | ||
Apshai | God of Insects | |
Apshai is a giant praying mantis able to always hit his enemy. His bite is worth 6d10 points of damage, he can shapechange, and call an insect plague on a person, town, or country at will. |