Equipment & Spells
Equipment List
Item Cost in cp  

Armour
    
Brigandine, BronzeHeavy cloth with bronze plates riveted on12,000AC 6Fragile*+
Brigandine, CopperHeavy cloth with copper plates riveted on6,000AC 7Fragile**+
Brigandine, WoodHeavy cloth with wooden plates riveted on50AC 8Fragile**
HideThick furs and pelts, as worn by barbarians1,500AC 6-1 CHA
Leather 500AC 8 
Padded 400AC 8-1 CHA
Scale Mail, BronzeA coat and skirt of leather with overlapping bronze plates12,000AC 6Fragile*
Scale Mail, CopperA coat and skirt of leather with overlapping copper plates6,000AC 7Fragile**
Shield, Bronze 700-1 to ACFragile*
Shield, Copper 300-1 to ACFragile**
Shield, Wood 9-1 to ACFragile**
Splint Mail, BronzeHeavy cloth with bronze strips riveted on8,000AC 4Fragile*
Splint Mail, CopperHeavy cloth with copper strips riveted on4,000AC 5Fragile**
 
*Breaks on a nat20
**Breaks on a nat19 or nat20
+Each time "broken", AC penalized by 1, once AC reaches 9, the armour is considered destroyed.
 
Weapons
    
Arrow (x20, +Quiver) 5001d6 
Arrow (Silver tipped) 5001d6 
 
Axe, Battle, BoneImposes -1 to CHA; most NPCs will look down on the character.701d8-1Fragile**
Axe, Battle, Bronze 7001d8Fragile*
Axe, Battle, Copper 3501d8-1Fragile**
Axe, Battle, Stone 801d8-1Fragile***
Axe, Battle, Wood 71d8-2Fragile+
 
Axe, Epsilon, BoneImposes -1 to CHA; most NPCs will look down on the character.351d10-1++Fragile**
Axe, Epsilon, Bronze 7001d10++Fragile*
Axe, Epsilon, Copper 3501d10-1++Fragile**
Axe, Epsilon, Stone 351d10-1++Fragile***
Axe, Epsilon, Wood 41d10-2++Fragile+
 
Axe, Hand, BoneImposes -1 to CHA; most NPCs will look down on the character.401d6-1Fragile**
Axe, Hand, Bronze 4001d6Fragile*
Axe, Hand, Copper 2001d6-1Fragile**
Axe, Hand, Stone 251d6-1Fragile***
Axe, Hand, Wood 41d6-2Fragile+
 
Broad Claw, BoneImposes -1 to CHA; most NPCs will look down on the character.6501d4-1Fragile**
Broad Claw, Bronze 2,5001d4Fragile*
Broad Claw, Copper 1,2501d4-1Fragile**
 
Club, Stone 751d4Fragile*
Club, Wood 31d4-1Fragile**
 
ChakramA brass hoop with sharpened edges. Returns when thrown. Range 20/60/-5,0001d6 
 
Dagger, BoneImposes -1 to CHA; most NPCs will look down on the character.301d4-1Fragile**
Dagger, Bronze 3001d4Fragile*
Dagger, Copper 1501d4-1Fragile**
Dagger, SilverBlunts on a nat1, sharpened when resting.3,0001d4 
Dagger, Stone 251d4-1Fragile***
Dagger, Wood 31d4-2Fragile+
 
Discus, x3, BronzeThrown (80/240/-)2001d4Fragile*
Discus, x3, CopperThrown (80/240/-)1001d4Fragile**
Discus, x3, StoneThrown (80/240/-)501d4Fragile***
Discus, x3, WoodThrown (80/240/-)51d4-1Fragile+
 
Kopesh, BronzeDisarms on nat19 or nat203,0001d8Fragile*
Kopesh, CopperDisarms on nat19 or nat201,5001d8-1Fragile**
Kopesh, WoodDisarms on nat19 or nat20151d8-2Fragile+
 
Mace, BoneImposes -1 to CHA; most NPCs will look down on the character.501d6Fragile**
Mace, Bronze 5001d6Fragile*
Mace, Copper 2501d6Fragile**
Mace, Stone 1501d6Fragile***
Mace, Wood 51d6Fragile+
 
Short Bow 2,50050/100/150' 
 
Short Sword, BoneImposes -1 to CHA; most NPCs will look down on the character.701d6-1Fragile**
Short Sword, Bronze 7001d6Fragile*
Short Sword, Copper 3501d6-1Fragile**
Short Sword, Stone 1701d6-1Fragile***
Short Sword, Wood 71d6-2Fragile+
 
ShotputA grapefruit-sized sphere of stone flung as a deadly projectile. Range 20'.10002d6Fragile***
 
Sling + 30 stones 20040/80/160' 
Sling Stones -1d4 
 
Spear, BoneImposes -1 to CHA; most NPCs will look down on the character.301d6-1Fragile**
Spear, Bronze 3001d6Fragile*
Spear, Copper 1501d6-1Fragile**
Spear, Stone 801d6-1Fragile***
Spear, Wood 31d6-2Fragile+
 
Italics = Weapon is permissible for clerics
Bold = Weapon requires two hands

*Breaks on a nat1
**Breaks on a nat1 or nat2
***Breaks on a nat1, nat2, nat19, nat20
+Add 1 (cumulatively) per use of the weapon to the roll. On a 20 or over, the weapon breaks.
++On a successful hit, weapon breaks any held shield.
 
Miscellaneous
    
Backpack 500  
Game Board, PortableA small board and pieces for games like chess, checkers, go, and the like.200  
Garlic 50  
Grappling Hook 2,500  
Hammock 500  
Holy Symbol 2,500  
Holy TextA nonmagical religious text (scripture, stories, or teachings).1,000  
Holy Water (1 vial) 2,500  
Jewelers' LoupeGrants a +2 bonus on Appraise checks for gems/jewelry.2,000  
Lantern 1,000  
MarblesSee below20  
Mess KitA bowl, plate, fork, spoon, and cup, in a handy bag.60  
Oil (1 flask) 200  
Papyrus (per sheet) 80  
Rations 500  
Robes, DesertSee below2,000  
Rope (50' length) 100  
Shoes, SilentSee below1,000  
Thieves' Tools 2,500  
Tinderbox 300  
Torches (6) 100  
Waterskin (1 quart) 100  
Wine (1 quart) 100  
Wolfsbane (1 bunch) 1,000  
 
Marbles: About two dozen assorted glass, stone, or clay spheres in a leather pouch. They are commonly used as toys but are also useful as a nondamaging alternative to caltrops. One bag covers an area 10' feet square. Creatures moving through or fighting in the area must make Dexterity checks; a creature that fails is unable to move for 1 round or may fall prone. The DM judges the effectiveness of marbles against unusual opponents. Creatures that are Huge or larger tend to crush the marbles into dust, while those with multiple legs, like carrion crawlers, can scramble along without falling.
Shoes, Silent: These are soft, padded shoes that absorb sound effectively. The soles are made from tough, stretchy leather that holds up to abuse. They grant a +1/+15% bonus on Move Silently checks.
Rations: Unpreserved food for one person for one week. Sometimes thrown to monsters to delay pursuit.
Robes, Desert: These loose, light-colored robes offer some protection against the effects of heat. They provide a +2 bonus on saving throws against exposure to high temperatures. Note that desert robes offer no protection against either mundane or magical fire!
 

Conversions: 100cp = 10sp = 1gp. Silver is rare, and gold tends to be reserved for nobility.