Gameplay Rules
Character Deities
 
Major & Minor Deities Each character must now pick a Major and a Minor Deity.
  A Major Deity is the deity your character most strongly identifies with. These are often limited to certain character classes.
A Minor Deity is a secondary deity that your character venerates; any character can choose any deity.
Each deity grants specific buffs to a character, but beware, they may also impose penalties!
Deities

Ra
Major Deity for Clerics
Pro: Grants 1 bonus spell for each spell level*
Con: Undead will target the cleric preferentially

* A cleric who can cast 1st and 2nd level spells will get ONE extra 1st level spell and ONE extra 2nd level spell


Shu

Pro: Grants 60' Infravision
Con: -


Geb

Pro: Grants +1 AC bonus
Con: Disadvantage on any save/check involving water


Thoth
Major Deity for Magic Users
Pro: Grants 1 bonus spell for each spell level*
Con: -

* A magic user who can cast 1st and 2nd level spells will get ONE extra 1st level spell and ONE extra 2nd level spell


Set
Major Deity for Thieves
Pro: Grants advantage on attempts to Hide or Move Silently
Con: -


Osiris
Major Deity for Clerics
Pro: Grants Clerics access to Plant spells*
Con: Undead preferrentially target the character

* See the spell lists for further details


Anhur
Major Deity for Fighters
Pro: Grants AC +1 bonus, +1 to Hit Rolls, +1 to CON
Con: -


Ptah

Pro: Grants advantage on checks for opening chests/doors
Con: Imposes -1 per die of any magic affecting the character*

* Eg., a Fireball might do 5d6-5 damage. Cure Light Wounds would restore 1d6 health only (not 1d6+1).


Seker

Pro: Grants +1 to all Hit rolls against Evil creatures
Con: Undead preferentially target the character


Horus
Major Deity for Fighters
Pro: Grants +1 to all Damage rolls
Con:


Isis
Major Deity for Magic Users
Pro: If the character casts a spell, INT check to keep the spell memorised
Con: Imposes -1 to all saves against Charm type spells


Tefnut

Pro: Advantage on all swimming and rope useage checks
Con: Imposes +1 damage inflicted by any creature standing on dry ground


Nephtlys

Pro: Grants 10% shift in prices charged or treasure found*
Con: Imposes -1 Strength to the character

* Eg., a beer usually costs 1sp. Instead the cost is 9cp to this character. A treasure chest might contain 100gp but the character gets 110gp.


Anubis

Pro: Undead are not -immediately- hostile to the character
Con: -


Bast

Pro: Grants +1 to Dexterity
Con: Evil creatures preferrentialy target the character


Renenet
Major Deity for Thieves
Pro: Grants advantage, 3 times a day, on any d20 roll
Con:


Apesh

Pro: Grants disadvantage to any attacks on the character
Con: Character finds 10% less treasure*

*Eg., a chest in a dungeon as 100gp. The character only finds 90gp.


Apshai

Pro: Grants advantage to any attack roll the character makes
Con: -2 to Charisma